Complete strategy guide with tips, modes, and scoring breakdown
The 3-bank in the center, when cleared, starts an Attack Wave, during which you wail on the center for a boatload of points, eventually destroying an invading Flying Saucer. Attack Waves are extremely lucrative, but very dangerous. Firing away at the center puts your ball in a very risky position.
Shooting the center ramp enough times starts a multiball, during which all ramps are worth jackpots and collecting all jackpots lights a super. It’s worth good value but locks you out of most other features.
Shooting the two ramps and two loops three times each starts Total Annihilation, a very valuable multiball during which all shots are lit for infinite jackpots. You can focus on this instead of saucers if those Attack Waves feel too dangerous.
Spelling M-A-R-T-I-A-N at the flashing standup targets lights Martian Attack at the scoop. Hitting all four bouncing martians during this mode begins a multiball.some text
You can’t start a saucer during a multiball, but if one was already running before multiball begins, you can continue to attack and destroy it while the multiball plays out. Make sure you start a saucer before any multiball, and focus on destroying the saucer before focusing on the jackpots.
Defeat the invading Martians and save the world in Bally's 1990s classic game, Attack from Mars. Featuring an approachable ruleset, satisfying shots, and some of the best pinball callouts ever.

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Defeat the invading Martians and save the world in Bally's 1990s pinball classic, Attack from Mars.
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