Complete strategy guide with tips, modes, and scoring breakdown
This game is very hard. The flippers are small, control is hard to get, and horizontal motion is very deadly. Get comfy with how the ball comes out of the pop bumpers first, and then figure out how to shoot the left ramp repeatedly. It’s the most important shot on the table.
There are three multiballs, which you can stack with one another. Scoring is doubled or tripled when playing two or three multiballs simultaneously. The goal is to get all three going at once.
To start each multiball:
The left ramp will alternate between lighting Castle locks and Coffin locks at the “bonus” awarded every six ramps. If Coffin locks are already lit, then this will always light Castle locks. Unlike the Castle, Coffin locks are easy to get without the left ramp, so make sure that Coffin locks are lit prior to collecting that bonus.
To play each multiball:
Barring situations where one multiball is all you need to win, try not to start any multiballs until you’re close to starting all three. They’re worth decent value alone, but always set your sights on triple multiballs.
Castle is the most valuable of the three by a significant margin and should be all you focus on during a triple multiball. Mist is decently valuable and can be used for reliable points. Coffin is awful by comparison and should be ignored.
Left ramp shots also start Bats, which is completed by collecting 15 switches as fast as possible and is awarded in every bonus for the rest of the game. Getting a good Bats mode scored early can be worth a few hundred million.
Defeat Dracula's minions and his concubines, the Three Sisters, in this pinball machine known for its brutally unforgiving difficulty.
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