Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.
Balanced
High
Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].
Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].
via Bob's Guide
Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.
Balanced
Very High
Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].
This is the 2-player version of Far Out. Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].
via Bob's Guide
"Out of Sight," released by Gottlieb in December 1974, is a two-player electro-mechanical pinball machine designed by Ed Krynski with artwork by Gordon Morison. This psychedelic-themed game features two flippers, three pop bumpers, two slingshots, and two banks of five drop targets each.