Complete strategy guide with tips, modes, and scoring breakdown
Learn the quick rules to Rush Pinball by Stern. Get an idea of the 3M’s (Modes, Multiballs, and Multipliers) as well as how to get extra balls.
Planet Modes
The mode you play is determined by the color of the records you collected the most of. There is a mode progress bar in the top left of the display screen.
Time Machine Multiballs have 3 different multiball options all started the same way
Each of the 3 multiballs; Red Barchetta, Subdivisions, and Fly By Night all have different rules with jackpots and super jackpots.
Far Cry Multiball is a 2 ball multiball.
After the first Far Cry multiball, lighting locks also requires hitting the right ramp.
Freewill Multiball is a 2 ball multiball.
After the first Freewill multiball, lighting locks requires more completions of the instruments.
Shot multipliers are lit by hitting rainbow shots after a mode is either qualified or finished and will last the remainder of the ball. More shot multipliers can be lit by hitting the same record color shots as the qualified mode before starting the mode. These only last while playing the mode.
Light an extra ball at either the side scoop or under flipper shot:
Rush's music accompanies this trip across many different scenarios throughout time and space.
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